Strivr Creator release notes

October 2022 Version 2.14

Terminology change: Programs are now Courses

Throughout Strivr applications, the term Course now replaces the term Program. Courses are the top-level container for training content. Courses contain modules, which in turn contain experiences, single units of training content. More about courses

Strivr Creator for 360 Video: Publishing changes

Program editing removed

The Program Editing tab has been removed from the Strivr Creator for 360 Video interface.

Direct publishing to Portal

Users can now publish experiences directly to the Content Library in the Strivr Portal. From the Content Library, permitted users then assemble experiences into modules and courses for distribution to headsets. Find the Publish to Portal command under the File menu.

More about publishing experiences

The Publish to Portal command in the File menu

Strivr Creator for Dialogue: Experience metadata

In the Properties panel for an experience, users can now enter extended metadata (information) for each experience, to help categorize and differentiate the experience in the Content Library.

  • Description is a short summary of the experience. The experience description appears in the Content Library to help identify the experience.

  • Thumbnail image appears in the Content Library and to learners in the headset.

  • Language describes the language in which the experience was recorded.

  • Duration is the approximate length of the experience in seconds.

  • Content type toggles indicate whether the experience includes 360 video or CG (Computer Graphics) content. This should either be left as the default or 360 video should be set to On (right position).

More about experience metadata

September 2022 Version 1.92

Strivr Creator for Dialogue: Preview Window

Users can now see and play what they are building as they create a CG experience. When users select a stack (a grouped set of assets/animations/sound) in the Map view, the preview window updates in real time to show that stack. For example if a user selects a different character in the Properties panel, the preview window updates in real time to show the new character.

Users can click the Play button at the bottom of the preview window to play the selected stack. This plays the audio (character lines and environment audio), animations, and loads placards sequenced by time.

Playing a selected stack in the preview window

Strivr Creator for Dialogue: Error Check

Users can view a list of warnings and errors for any CG experience. From the Window menu, select Error Check to open an Error Check panel. The Error Check panel checks the experience, and the scenes and events it contains, for warnings and errors. Warnings are marked with a yellow triangle; they do not prevent an experience from being published but are suggestions for best results. Errors are marked with a red circle; they prevent an experience from being published and must be fixed.

For warnings and errors at the experience level, users can click each warning or error to open the experience settings where they can fix the problem. Warnings and errors at the scene and event level appear alongside the name of the scene or event. Users can highlight the scene or event in the Map view to show its details in the Properties panel.

Launching the Error Check panel from the Window menu

Clicking an error to open experience settings

Strivr Creator for Dialogue: Undo/Redo

Users can now undo multiple actions and redo the last undone action by selecting Undo or Redo from the Edit menu.

The Undo and Redo commands in the Edit menu